![]() ![]() Before difficulty modifiers, Butchery Efficiency, and Trade Price Improvement: After the thrumbos are downed, assign them to be hunted, and the hunter will perform a neck cut without damaging the body. ![]() While a number of hunting strategies are viable, the use of a psychic shock lance bears specific analysis. Note that juvenile thrumbos do not drop horns. The duster alone is almost as protective as steel plate armor, but can be worn over a flak vest for incredible protection. Their fur is valuable, worth a thousand silver, and protective. ![]() Their horn is worth 800, and is a modestly powerful melee weapon, equivalent to an excellent steel longsword. With the right strategies, they can be reliably killed. Take precaution when attempting to hunt them, as average firearms can take 4 or 5 dozen shots to down one, and never engage them except on favorable terms. A rampaging thrumbo can threaten the entire colony. They are extremely durable, with natural armor and a health scale of 8, extremely dangerous with powerful attacks and high DPS, and can move faster than a colonist. Thrumbos are difficult, but rewarding, to kill. More information can be found on the animals page. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. *As of version, all animals can be tamed. Note that unlike the other dendrovore, the alphabeaver, thrumbos will not eat anima or gauranlen trees, but will eat polux trees. Thrumbos are both herbivorous, eating growing plants and harvested vegetables, and dendrovorous, eating live trees. ![]()
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